What is the difference between 'typedef' and 'using' in C++?
Both typedef
and using
allow you to create aliases for existing data types, making code more readable. While they often achieve the same result for basic type aliases, using
(introduced in C++11) offers additional flexibility, particularly when dealing with templates or function pointer aliases. Let’s break down the differences and best practices.
1. Basic Syntax
typedef
typedef unsigned long ulong_t;
This creates a type alias ulong_t
for unsigned long
. When the original type changes, you must update the typedef
.
using
using ulong_t = unsigned long;
Semantically the same as the typedef
version, but many find the using
syntax more readable since it resembles a direct assignment of types.
2. Template Aliases
One significant advantage of using
is that it allows alias templates. With typedef
, creating aliases for templates can be cumbersome or even impossible in some cases. For instance:
// Using 'typedef' with templates: more verbose, limited flexibility template <typename T> struct MyAllocator { // ... }; template <typename T> struct MyContainer { // ... }; template <typename T> typedef MyContainer<T> MyContainerAlias; // Not valid C++ syntax for alias templates
While you can nest typedef
inside structs/classes, it’s far less convenient.
Using the C++11 using
alias template:
// Clean and straightforward template <typename T> using MyContainerAlias = MyContainer<T>;
This form is more flexible and readable. It lets you parameterize aliases for containers, function pointers, and even more complex template patterns.
3. Function Pointer Aliases
Function pointers can be particularly unwieldy with typedef
. Compare:
// Old-style typedef for a function pointer typedef void (*FuncPtr)(int, double); // Using for a function pointer using FuncPtrAlias = void(*)(int, double);
The using
version tends to be clearer, making it easier to parse and maintain.
4. Readability and Maintenance
- Expressiveness:
using
aligns with modern C++ style, reading almost like “alias = actual type.” - Consistency: In template-heavy code,
using
streamlines your aliases without having to nesttypedef
declarations inside structs or classes.
5. Best Practices
-
Prefer
using
in New Code
For modern C++ (C++11 and above),using
is generally recommended for its better readability and support for template aliases. -
Maintain Existing
typedef
It’s usually not worth refactoring legacy code solely to replacetypedef
. Both do the job; just be consistent. -
Use Alias Templates
If you’re creating a template-based alias (like an STL container with a custom allocator),using
is the practical, idiomatic choice.
Why This Matters for Coding Interviews
Understanding the nuances between typedef
and using
highlights your grasp of modern C++ best practices. You’ll often see aliasing used in production code (especially with templates) to reduce verbosity and improve clarity—traits that interviewers appreciate in codebases.
Further Learning Resources
If you want more structured guidance to improve your C++ skills and ace coding interviews, consider these DesignGurus.io offerings:
-
Grokking the Coding Interview: Patterns for Coding Questions
- Master the recurring coding patterns that frequently appear in tech interviews.
-
Grokking Data Structures & Algorithms for Coding Interviews
- Deepen your understanding of algorithmic problem-solving and performance-critical operations.
For free tutorials on system design and coding, visit the DesignGurus YouTube Channel. Or, get personalized feedback from ex-FAANG engineers through a Coding Mock Interview session.
Key Takeaway
typedef
andusing
often fulfill the same purpose for simple aliases.- Use
using
for its cleaner syntax and support for alias templates, especially if you’re writing modern C++ code.