What is the difference between const and readonly in C#?
Below is a concise overview of how const
and readonly
differ in C#, along with tips on choosing the right one for different scenarios.
const
(Compile-Time Constant)
-
Must Be Known at Compile-Time
Aconst
value must be assigned at declaration. Once set, it cannot change during the execution of your program, and the compiler replaces all references with the literal value at compile time. -
Restricted Data Types
It works best with primitive data types (e.g.,int
,float
,bool
,char
, etc.) andstring
.public const int MaxItems = 100;
-
Inlined by the Compiler
Each usage of aconst
is compiled directly into the calling code. Changing aconst
in a library requires recompilation of all assemblies referencing it.
readonly
(Run-Time Constant)
-
Assigned at Run-Time
Areadonly
field can be assigned either at declaration or within a constructor, allowing dynamic or runtime-defined values.public readonly int RunTimeValue; public SampleClass(int value) { RunTimeValue = value; }
-
Not Inlined
The compiler does not inlinereadonly
values. If you change areadonly
field in a library, only that library needs recompiling. -
Suitable for Reference Types
readonly
can be used for objects and arrays, making it possible to have a reference that can’t be changed once it’s been assigned—but the data within the object itself could still be mutable unless you make it immutable.
Choosing Between const
and readonly
-
Immutability vs. Flexibility
- Use
const
when the value is absolutely fixed and known at compile time. - Use
readonly
if you need to set the value at runtime, or if it’s not known until you create an instance.
- Use
-
Versioning Implications
- Updating a
const
in a shared library means consumers must recompile their code. - A
readonly
field does not cause this issue—only the library defining it needs recompilation.
- Updating a
-
Complex/Reference Types
const
is limited to simple, compile-time constant data types.readonly
can be applied to reference types, arrays, or other objects you want to assign once in the constructor.
Strengthening Your Coding Proficiency
If you’re looking to solidify your understanding of fundamental and advanced C# concepts (like const
vs. readonly
), consider these hands-on courses from DesignGurus.io:
- Grokking the Coding Interview: Patterns for Coding Questions
- Grokking Data Structures & Algorithms for Coding Interviews
These courses delve into pattern-based problem solving and algorithmic thinking, key skills for both interviews and day-to-day coding. Also, be sure to browse the DesignGurus.io YouTube channel for in-depth tutorials on coding and system design.